#ifndef PICTURE_H
#define PICTURE_H
#include "../main_head.h"

class Picture 
{
protected:
	GLuint VBO, VAO, EBO, Program, texture;
public:
	Picture(GLint _program);
	void load_image(const GLcharARB file_position[]);
	void load_coord(GLfloat image_position[], GLuint indices[]);
	void draw();
	void burn();
};

#endif 